Product Design

2024-25

Crypto/Fintech

Zenrock Webapp Design

Zenrock Webapp Design

Zenrock Webapp Design

A full web app redesign for Zenrock, a decentralised key management platform for builders of cross-chain protocols and wallets, covering UX, interface, and design system.

Role

Product Designer

Duration

2-3 Months

Status

Shipped

Project link

I worked with the team to understand the product direction and translate it into a clear, usable interface.

I designed the full website experience in Figma, including user flows, high-fidelity screens, and the component-based design system. After finalizing the design, I built the live website in Framer, ensuring the layout, visuals, and interactions matched the intended experience.

My focus was on turning product and branding requirements into a cohesive design and delivering a production-ready implementation.

Zenrock enables builders of cross-chain protocols and wallets to manage keys in a decentralised way, removing the fragmented, chain-by-chain approach that every multi-chain product runs into.

The Product

A decentralised key management platform targeting protocol engineers and wallet builders. The core value proposition is omnichain security, one system for managing keys across chains, rather than a different solution per chain.

The Engagement

The team needed a redesign of the full web app experience and not a cosmetic refresh, but a structured rethink of the interface, navigation, and visual language. I worked with them to understand the product direction, then led the redesign from UX through high-fidelity screens to a component-based design system.

Deliverables

User flows, information architecture, high-fidelity Figma screens, and a scalable design system with reusable components and documented guidelines.

In a high-trust, infrastructure category, the interface is part of the product's credibility. What we found was working against it.

02

The Audit

02

The Audit

Decentralised key management for omnichain builders

Things working against the product

Before designing anything, we evaluated what existed. The problems weren't isolated; they compounded. A fragmented interface, no system, and unclear journeys made a technically strong product harder to trust.

01

Inconsistent branding fragmented the experience

Visual inconsistencies across pages created a disjointed product feel. The interface didn't read as a single, coherent thing and it read as several things built at different times, which undermined the product's credibility with a technical audience that notices that.

02

Navigation made task completion harder than it needed to be

User journeys were unclear and the information architecture didn't reflect how users actually moved through the product. Visitors couldn't quickly reach what they needed, and there was no hierarchy guiding them through the product's value.

03

The interface was behind on usability standards

Visual inconsistency extended to the component level, with typography, spacing, and interaction patterns applied unevenly. The product had matured; the interface hadn't kept pace, and the gap was visible.

04

No design system meant no path to consistency

Without shared components or documented patterns, every new surface required making the same decisions again. There was no foundation to build on, which meant consistency was impossible to maintain as the product grew.

03

Approach

03

Approach

Understand the product, then fix the experience

The process moved through four phases each one building directly on the last, from diagnosis to a production-ready design system.

01

Discovery

Worked with the team to understand business goals, product direction, and where the current experience was failing. Audit findings shaped every subsequent decision.

02

UX & IA

Defined user flows and information architecture before touching the visual layer. Getting navigation and structure right first meant the visual design had something solid to build on.

03

High-fidelity design

Translated the UX structure into high-fidelity Figma screens, applying a unified visual language across every surface, built from the design system up.

04

Design system

Built the component library and documented guidelines in parallel with the screens so the system emerged from real design decisions rather than being retrofitted afterwards.

What changed, and why

Each of the four audit findings had a direct design response. The redesign addressed them together, not as isolated fixes, but as a single coherent system.

Brand

Brand - One visual language, applied everywhere.

01
Color

Inconsistent usage across pages replaced with a defined token-based palette applied consistently site-wide.

02
Typography

Mixed typefaces and weights were replaced with a single type scale, documenting sizes, weights, and spacing rules applied across every surface.

03
Spacing

Ad-hoc spacing decisions replaced with an 8px grid and defined spacing tokens applied consistently across every component and layout.

04
Identity

An interface that read as early-stage now presents with the coherence and credibility the product's technical depth deserves.

UX

Clearer paths through the product.

The information architecture was restructured around how users actually move through the product and not how the product happened to be organised. Navigation was simplified and the hierarchy of content was made explicit.

01
Navigation

IA restructured around primary user tasks, with key actions surfaced at the right point, not buried in secondary menus.

02
Hierarchy

Every page now has a defined reading sequence. Content is prioritised, not flattened, so users know where to look first.

03
User journey

Logical flow from value proposition to technical depth, matched to how builders actually evaluate infrastructure products.

04
Task completion

Reduced friction across core journeys, users reach what they need faster, with fewer dead ends and less backtracking.

Interface

Modern, consistent UI across every screen

The visual overhaul went beyond aesthetics it was about applying consistent interaction patterns, spacing logic, and component behaviour across every surface. The interface now matches the maturity of the product it represents.

01
Typography

A defined type scale is applied to headlines, body, UI labels, and captions, all following the same system. No more ad-hoc sizing decisions per page.

02
Spacing

An 8px grid with defined spacing tokens. Consistent spatial logic means components align without manual adjustment and layouts hold at any viewport.

03
Interaction

Hover states, focus styles, and transitions are documented and applied consistently so the interface feels considered rather than assembled from parts.

Design system

A foundation the team can build on

The design system was built in parallel with the screens emerging from real decisions rather than being retrofitted. It gives the team a shared foundation so future work doesn't require re-solving what's already been solved.

01
Color tokens

Semantic naming for brand, surface, text, and interactive states applied via tokens so the palette can evolve without requiring a component-by-component update.

02
Component library

Reusable Figma components covering navigation, cards, CTAs, forms, and page sections. Each component has defined variants and documented usage guidelines.

03
Documentation

Usage guidelines alongside each component so decisions made during the redesign don't get lost in translation when the next designer or handoff happens.

What the redesign established

Impact

Brand & Interface

A product that looks as strong as it is.

Unified visual language across every screen, consistent type, colour, spacing, and interaction patterns. The product now presents with the credibility its technical depth deserves.

UX & Navigation

Journeys that match how builders actually evaluate products

Restructured information architecture and navigation flows. Users reach what they need faster, and the path through the product reflects the way a technical audience evaluates infrastructure tools from value proposition to technical depth.

Design system

Consistency that scales without supervision

A component library with reusable components and documented guidelines. Future surfaces can be built on the system without re-making decisions that have already been made.

Learnings

L.01

In infrastructure, credibility is a design problem

Visual inconsistency reads as an engineering risk to a technical audience. Design decisions carry trust signals, and in a high-stakes category, those signals matter before anyone reads a word of copy.

L.02

Structure the UX before touching the visual layer

Getting the IA and navigation right first meant the visual design had something solid to work from. Starting with visuals when the structure is broken produces beautiful problems, not solutions.

L.03

Build the system from real decisions, not before them

Designing the system in parallel with the screens meant every component solved an actual problem. Retrofitting a system onto finished designs produces documentation, not a foundation.

Portal (Landing)

Workspaces

Portfolio

Create new policy

Portfolio (Mobile)

Add a member

Portfolio

Connected apps (Mobile)

Overview

Landing

Policies

Create workspace

Workspace wallet

Keyrings

Connected apps

Connect your wallet